If a Pokémon with a status condition that has an Ability that cures that status condition (e.g. This is because the game stores color palettes separately to the sprites themselves. The stuck sprite of the first Pokémon will remain and get recolored to match. If the second Pokémon is defeated without leaving the battle screen, a third Pokémon will come out, but the second Pokémon's sprite will be flushed out normally. On a battle against a full party, defeating the next Pokémon will cause that Pokémon's sprite to vanish normally, but the stuck sprite will remain. Switching to the Bag screen or the Pokémon List will cause it to disappear. When Thief or Covet are used to knock out a Pokémon holding an item that also has the Sticky Hold Ability, the sprite of the defeated Pokémon becomes stuck and gets translucent until another screen is loaded. If Softboiled is used immediately after Brick Break, the egg that appears will be transparent rather than solid. This error is present in the details of Assist, Block, Camouflage, Charge, Conversion 2, Follow Me, Grudge, Helping Hand, Imprison, Ingrain, Magic Coat, Mean Look, Memento, Mimic, Mud Sport, Nightmare, Pain Split, Recycle, Refresh, Role Play, Skill Swap, Slack Off, Snatch, Softboiled, Spider Web, Tail Glow, Vital Throw, Water Sport, Wish and Yawn. The details on the descriptions for many moves show them as having 100% accuracy, despite the moves succeeding regardless of accuracy and evasion. The error affects moves such as Vital Throw. If any of these Pokémon is holding an Everstone when traded, it will still evolve, and the Everstone will be lost. If Kadabra, Machoke, Graveler, or Haunter is traded while holding any item, that Pokémon will evolve as expected, but its held item will be permanently lost. This is due to the priority of Focus Punch getting prepared being higher than the priority for the recall. In fact, these are the only places this effect can be performed.īy selecting Focus Punch in a Double Battle on the first Pokémon, pressing the B button, then recalling the first Pokémon, the first Pokémon will tighten its focus in preparation for Focus Punch, then be recalled. For example, in Battle Tent, the Battle Factory, or when entering the Cable Link Club, since the player just save the game and leave the room. This effect only occurs when the player moves without having to open the team or select an object in the bag. In Pokémon Ruby, Sapphire and Emerald, if the player interacts with something at the moment in which any NPC moves and the player's character moves (surely to leave the room), the paralyzed NPC will remain frozen. This behavior is not seen in non-evolution scenarios because the games use other procedures for the move-learning sequence. This does not occur in the Japanese versions or in any release of Pokémon FireRed, LeafGreen, and Emerald since a black focus arrow is used instead. In the Western localizations of Pokémon Ruby and Sapphire, the red focus rectangle can be seen on the black screen. The game behaves normally otherwise but the graphics are only properly reloaded after the player presses the A button. If the player presses both A and B buttons during the same frame on the "Delete a move to make room for ?" message screen is loaded as a full black screen, making it invisible. In all core series games Evolution move-learning script bug 5.11 Trainer's School window tile quirks.5.4 Battle Pike's Gentleman third text box.4.13 Walkable rock wall in Sootopolis City. 4.12 Softboiled out-of-battle fail message bug. 3.9 Team Magma/Aqua encounter oversight.3.5 Route 134 current interruption error.3.3 Oldale Town Poké Mart promotion gift.2 Ruby, Sapphire, FireRed, and LeafGreen.1.8 Status condition delayed cure glitch.
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